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Project Context
Project knowledge. Agent-facing; read this before any work. Not the doc for humans. Overview A Fi...
Map Rules
This document is the authoritative specification of the game world's data model and rules. It is ...
Column Map
The authoritative specification of how the world is stored and edited. It replaces the voxel stor...
Combat
This document defines the battle system of Operation Tactics: turn order, movement, actions, dama...
Part V — Glossary
Term Meaning (plain) Column One vertical strip of the map at (x, z), holding an ordered stack of...
Part IV — Baselines (rules that never break)
These are the invariants. If code, docs, or habits contradict them, the baseline wins. The map st...
Part III — Pipelines & Workflows
The data pipeline The path every piece of battlefield information takes: map files (facts) ──► ...
Part II — Systems
The world & how it's stored What it is. The battlefield is a rectangular grid of columns. Each co...
Part I — The Game
This is the high-level reference for Operation Tactics (codename operation_tactics, real name TB...
Add Pfetch and fastfetch to proxmox along with making it run at start
apt install unzip && wget https://github.com/dylanaraps/pfetch/archive/master.zip && unzip master...