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Project Context
Project knowledge. Agent-facing; read this before any work. Not the doc for humans. Overview A Fi...
Map Rules
This document is the authoritative specification of the game world's data model and rules. It is ...
Combat
This document defines the battle system of Operation Tactics: turn order, movement, actions, dama...
Part V — Glossary
Term Meaning (plain) Voxel A single cell in the 3D grid — empty, or holding one block. Block A vo...
Part IV — Baselines (rules that never break)
These are the invariants. If code, docs, or habits contradict them, the baseline wins. The map st...
Part III — Pipelines & Workflows
The data pipeline The path every piece of battlefield information takes: map files (facts) ──► ...
Part II — Systems
The world & how it's stored What it is. The battlefield is a 3D grid of small cells called voxels...
Part I — The Game
This is the high-level reference for Operation Tactics (codename operation_tactics, real name TB...
Add Pfetch and fastfetch to proxmox along with making it run at start
apt install unzip && wget https://github.com/dylanaraps/pfetch/archive/master.zip && unzip master...
ZSH customize without OhMyZSH
git clone --depth=1 https://gitee.com/romkatv/powerlevel10k.git ~/powerlevel10k && echo 'source ~...