Operation Tactics
Game bible for operation_tactics — an FFT-like tactics RPG built in Godot. Vision, systems, pipelines, and baselines, synced from the repo (tools/sync_wiki.py).
Game Bible
Part I — The Game
This is the high-level reference for Operation Tactics (codename operation_tactics, real name TB...
Part II — Systems
The world & how it's stored What it is. The battlefield is a 3D grid of small cells called voxels...
Part III — Pipelines & Workflows
The data pipeline The path every piece of battlefield information takes: map files (facts) ──► ...
Part IV — Baselines (rules that never break)
These are the invariants. If code, docs, or habits contradict them, the baseline wins. The map st...
Part V — Glossary
Term Meaning (plain) Voxel A single cell in the 3D grid — empty, or holding one block. Block A vo...